|
1)
The theory.
If you get an old 2000mm by 800 mm door, put an oval of OO track around
its perimeter and put a tunnel over the track at some point, then you
have sceniced it. That is, you have created a scene (however
simple and basic) that is a reflection of reality trains go through
tunnels. Not only that, but the loop with the tunnel looks different
from the loop without it. The tunnel has changed the perspective of
the viewer. A complicated layout in a bedroom or a garage (like mine),
or a very large club layout still has the same need: to lift the model
from just being track with trains going around and around to a representation
of the real thing. In other words to add another dimension: that of
going some way toward reality.
There are three main aspects of scenicing model railways:
(1) what you want the landscape through which your railway runs to look
like (2) how you achieve the effects that you want, i.e. the practical
aspects of making it and (3) the artistic or aesthetics
of the finished product, which includes perspective, depth of field
and so on. A possible fourth aspect of this topic is that the model
landscape itself is the object, such as in the creation of a diorama
of say, Paddington GWR station, and the railway running through it adds
another aspect of reality to the scene. An example of this
is the display at Pendon, just outside Oxford in the UK, where the railway
is secondary to the model villages. (www.pendonmuseum.com)
In this latter concept, it is the scenics that are of major importance
and the railway is secondary. However, for most railway modellers it
is the railway that is of prime importance and the scenics added to
the look of it so that it resembles the real thing. This article examines
some aspects of the underlying ideas the theory if you like
of scenicing.
Model railways may be of two types. (A) One is where track is laid to
suit the size of the baseboard, such as a standard door, or a sheet
of chipboard, or even a large layout the size of a room. In other words
starting off with a basic loop with a siding, or an end to end, then
progressing on to a configuration that is essentially random, i.e. not
a particular place and/or time. Alternatively, (B) at the other end
of the scale, a railway based upon a prototype, as mine is. This means
that a particular place is modelled on a large scale, e.g the main line
from London to Edinburgh. To this idea may be added the dimension of
time. For example, a layout may be the London, Midland and Scottish
Railway (LMS) between the First and Second World Wars, (as mine is)
or contemporary (modern) Britain, or whatever period the modeller chooses.

Above: an example of scenicing using bought materials - the backdrop
- and hand made materials such as the
wall (mdf) and the platform (2x1 - 50x25mm) pine.
A railway modeller friend of mine of many years experience has
said that:
railway scenicing is principally about perspective.
To understand this comment, consider the following. A model of anything
trains, cars, trees, people or whatever, is a representation
of reality. A full scale mock up of a car made of modelling clay may
be the same size as the real thing, but it is a model, i.e. it represents
a real car and as such will have all of the detail of it, but not the
steel, glass, rubber and so on. A full-scale model would have the proportions
of 1:1. One-tenth scale would be 1:10. In railway modelling the three
most used scales for commercially bought track, locomotives and rolling
stock are N gauge 1:148; HO 1:87 and OO 1:76. (Although HO and OO really
refers to rolling stock since they both tun on 16mm track this is actually
HO scale. (See below) There are variations with the application of these
scales as we shall see later, but for the purposes of this article,
these are close enough. In the application of scale, a standard gauge
track measuring 4 feet 8 1/2 inches or 1,435 mm in HO is 16 mm. In OO,
it would be almost 19mm. In N scale standard gauge track is 9mm. A 70-foot
coach in HO is 245 mm long. In OO, this coach would be 280 mm. The same
coach in N would be 144 mm. Most modellers who are starting out in the
hobby do not concern themselves with the intricacies of scale
they just buy track and rolling stock in either N or OO, lay it and
run trains. However, when the time comes to go to the next step and
scenic their railway, scale does play a part. Any railway layout is
a compromise. If, for example, it were based on a prototypical place
like the main line from London to Edinburgh, some 393 miles or 636km,
then true to OO scale it would have a length of 7 kilometres! So plainly
linear scale must be compromised. Secondly vertical scale must also
be compromised. A mountain with a tunnel passing through it looks really
good on a layout both as a scenic break between two areas and also as
an aspect of the real terrain being modelled. However a mountain (or
large hill) 1000 metres high scaled to 1:76 would have a vertical height
of 13 metres. Even a mere hump at 250 metres would be 3.2 metres high
scaled at 1:76. Conversely, a modelled mountain with a tunnel through
it 300mm high from track to peak measured vertically would in reality
be only 23 metres high only a pimple! Even a 60-foot pine tree
or a three-story warehouse at 1:76 would be 240mm high. The tree and
the warehouse might be technically right, but it wouldnt look
right against everything else around it.

Above: the viaduct referred to in the article (below)
So, while all this (the tree etc.) might be true to scale according
to the strict rules, when this is done on a layout it does not look
right. The reality is that it is out of proportion in terms of perspective.
Because of this, some compromise has to be made in terms of height of
buildings, trees, bridges, tunnel mouths and other vertical measurements.
Therefore, usually, even though locomotives and rolling stock are the
right scale length, trees are not true scale. They do, however,
look like the real thing, because it is a representation that is close
enough to reality for all but rivet counters. (A rivet counter
is a modeller for whom no compromise may be tolerated. Such modelers
usually make their own track, points and rolling stock and everything
else, such as semaphore signals, telegraph poles and much else besides
to true scale and they are very skilled (and dedicated!). In scenicing
in terms of application, it is the apparent proportion that looks right,
rather than the true scale, especially where verticals such as walls,
trees, buildings, hills and other things are concerned. However, it
can be about right in reverse. An example of this is the
central arch of the viaduct on my layout The actual vertical measurement
from river -bed to track-bed is 260 mm. Scaled up to 1:76 this would
give an actual arch height of 19.7 metres. It is proportional to a real
viaduct arch and it looks right with all of the things around it, including
a train crossing it. In short, the loco and rolling stock look right
in proportion to the background. This is the key to visually satisfying
railway scenicing.
2)
Contours and gradients
Let us assume that you want to build a model railway and that you have
the time and the money and you will need both! Let us also assume
that you want more than just a loop of track with a train going around
and around. In other words, you want to model a railway, with all that
that implies. The first thing to consider is the substrate onto which
you will build the model. The baseboard can be made of a variety of
materials, such as a door. This will give a long, narrow base 2 metres
by 0.8 of a metre. On the other hand, it could be a 1.2 metre by 2.4-metre
sheet of chipboard, or it could be made of plywood or many other options
that may be bought in standard sizes. These boards may, of course, be
joined together to give a number of different shapes and sizes of layout.
Be all that as it may, what you make the substrate out of will influence
how you scenic the railway because you will have to cut it to create
valleys or put in risers to gain height. Other influential factors are
room size, prototype to be modelled and how you will fit the two ideas
together - i.e. how you will scale the prototype to the baseboard and
some intangibles, such as how you envisage the finished layout
how you picture it in your mind. (Some people argue that layouts are
never finished!) Rather than talk about this subject
hypothetically, I shall use my own layout and experiences as examples
in this article.
Consider first the prototype railway. The real earth has flat plains,
hills, mountains, valleys, rivers, lakes and soon - geomorphology. For
the railway engineer (and I dont mean what the Americans mean
by the engine driver) any part of the earths surface that is not
flat and unbroken creates an obstacle to be overcome. Plains, even those
the size of the Nullarbor, are good for laying railway track on so that
passengers and freight may be moved from settlement to settlement. However,
for the railway modeller and the viewer of such models, plains are just
plain (!) boring. There is nothing more boring than a contourless layout.
Conversely, it is hills, valleys, and rivers, lakes and mountains that
make scenery interesting just look at how many painters of all
countries paint landscapes. Additionally, the idea of moving people
and goods from place to place implies urbanisation towns and
possibly cities. These, too, add interest to a layout, mostly through
buildings. Buildings add vertical scale and therefore add to the perspective.
In model railways, undulations and cracks in the earths crust
hills and valleys - make for an interesting layout, but there
is a snag. To railway engineers, who like their track to be predominantly
flat, hills and valleys are a big problem because hills and mountains
if they cannot be avoided have to be tunnelled through or made into
cuttings if they are small enough. Valleys and rivers have to be crossed
with viaducts or bridges. This is also true for railway modellers, but
there is an additional problem: you have to create the hills and valleys
first before you can bridge them! In short, you have to create the contours
and the valleys in your head, then translate them into a three dimensional
model. In reality, engineers cut trenches through hills and call them
cuttings or tunnel through them (called tunnels strangely enough!) They
put bridges over rivers or viaducts over valleys. Something else that
they have to deal with is getting from low ground to high ground and
vice versa. To do this is to create an incline, the most important part
of which is the gradient. For example in mountainous countries like
Switzerland or in the Canadian Rockies gradients of 1 in 33 are not
unknown. This is very steep, meaning that the line goes up (or down)
1 vertical unit in every 33 linear units. On my own layout, I have a
gradient of 1 in 56. The famous Shap Fell in the north of England is
about 1 in 75 and the equally famous Lickey incline in the south is
about 1 in 37. In New Zealand, the line from Arthurs pass through
the Otira Tunnel to Otira is 1 in 33. (See the article on
gradients.)
Now, when building a model railway either to prototype or purely imaginary
geography, hills and valleys make it interesting to run trains through.
However, if it is a short baseboard then gradients are a real problem
because you will not have enough length in which to raise the track
from base height to the higher. In mountainous countries, civil engineers
solved the problem of gradients by spiralling the track around and up
at the same time, or by zigzagging, but the problem of gradients will
not go away on a layout without length in which to do it.
Bearing all of the above in mind, the modeller who starts his railway
from scratch has to think in three dimensions length, width and
height before he puts a single centimetre of track down. The
size and shape of the baseboard will determine the length and width,
but the height of it is another matter. The higher the contours the
steeper the gradients unless you have enough length in which to achieve
it.

Above: Lamberts brewery at Trent on my layout
3)
Scenic breaks and industries
I have looked so far (above) at the ideas of linear and vertical scale,
geomorphology the shape of the earth in the form of contours,
hills, valleys etc. and the compromises needed by the modeller to achieve
his end: to have a visually satisfying layout on which to run trains.
At a very basic level, a train disappearing completely into a long tunnel
creates a sense of expectation: when will it come out again? (On some
layouts it doesnt. It falls off and you have to go underneath,
put your hand in, take it out and start again! To do this you will need
to create access holes under the scenery.) However, the position of
the tunnel, say going under a hill or through a
mountain, will create a scenic break. This is because the
tunnel separates one mini-scene from another.
How do scenic breaks work?
My OO layout is based on an English prototype and has two levels in
a room (ex-garage) about 5 metres by 5 16 feet by 15. There are
five stations on the upper level and two on the lower. (The branch line
is also on the upper level.) It is prototypal in that each station represents
a real geographical location. Five of the seven stations are urban and
two are rural. The fact that there are urban settlements (towns and
cities) and a rural village gives the layout its operation rationale.
Each of the settlements has industries and people. The railway services
the populations with passenger trains and also transports goods to and
from each of the towns and the village. For example, one town has coalmines,
a coking plant, an oil depot, a salt depot, and a goods depot. Another
town has an oil refinery and a steel mill. Yet another has the docks
and is an important terminus. Another station is also a terminus and
locomotive-servicing centre. Both lower level stations are termini.
The branch line has a quarry, a copper mill, a saw mill and cattle dock
(as does one of the other stations and the marshalling yard). The remaining
upper level station is a halt attached to the marshalling yard. So much
for the prototype.
The vertical differential between the upper and lower levels is 100mm.
Scenically, where the branch line leaves the main line there is a hill
with a church on the top. This hill is at the juncture of two of the
arms of the layout that are at an angle of 90 degrees to
each other. One of the arms carries the branch line and
the other one of the industrial urban scenes. There is a tunnel through
the hill through which runs the branch line and beside it the canal.
The railway line and the canal enter the tunnel together, but only the
railway line emerges. The branch line represents a rural scene and is
predominantly flat, green and peaceful with a few trees and still
water. At the end of the branch line is a quarry and a small village.
Conversely, at one end of the urban scene (the left-hand end) are coalmines,
a coking plant, an oil depot and a goods depot, all of which have associated
sidings. Even though in reality urban settlements eventually thin out
and become rural at some stage, to achieve this on a model needs trick
of perspective - a scenic break. On my layout the tunnel allows the
trains to move from one part of the layout to the next i.e. maintains
the continuity of the track, but the hill through which it runs breaks
up that same continuity. The train goes from the rural scene, into the
tunnel and emerges into the industrial scene. In short, the hill in
the corner creates two mini-scenes at right angles to each
other, one rural
and the other urban.

Above: the rural (but busy) scene at Oakamooor on the rural branch
line
At the other end of this same industrial scene (the right hand end),
at the centre of which is the town and its station is another
arm also at 90 degrees to it. Trains that leave this station
have to cross a viaduct. The viaduct crosses a valley with a river running
through it. The viaduct is, in effect, another scenic break. On one
side of the viaduct - between the station and it - is a semi-rural scene
that represents the transition from outer suburbs to countryside. The
train, having crossed the viaduct, enters another scene. This next scene
is a long marshalling yard that has a small station that is only a single
platform halt as part of it. (Trent) Just beyond the halt is another
corner. In this corner there is another scenic break another
tunnel. When the layout once again turns through 90 degrees the industrial
marshalling yard is left behind and the train emerges into a rural scene
which has its own station. Because this station is in the middle of
this 4 metre long arm of the layout, it is, in effect, another
scenic break. The reasons for this is that the train leaving this station
passes factories, the steel mill and oil the refinery and their yards
and associated sidings which are definitely urban industries.

Above: the rural station at Corby & Weldon (the height differential
between the upper (station) and lower (bottom left) is 100mm
It is just beyond these yards that another scenic break occurs. Rounding
a wide radius curve the gradient of 1:60begins and the track runs down
to the lower level which it reaches almost 5 metres later. Between the
upper and lower levels the track there is a differential it its highest
point of 100 mm. Scaled up 1:76 this is of course only a real height
of 7600 cm or 7.6 metres or 24 feet. It may be seen as track running
parallel with a cliff face that height, or through a deep cutting.(See
above) Whichever is chosen, this long scenic break separates the upper
level industrial scene from the lower urban one by having the track
pass through countryside which is predominantly green and treed. The
sides of the cutting are contoured and are essentially rock faces. Once
again, as the viewer watches the train leave the upper level and descend
to the lower over some 5 metres, the scene changes almost every metre.
When the train goes in the opposite direction and climbs the gradient,
surprisingly, the effect on the viewer is different. At the opposite
side of the layout there is almost a mirror image of this scene. The
track rises in a 1:60 gradient from the lower terminus station to the
upper level where the coalmines etc. are, but the natural rock face
wall is replaced with a man made brick wall. Additionally, at the top
of the rise the train goes into a tunnel and emerges on the top level
and goes though the yards and into the station.(See picture below)

Above: the brick wall between the two levels
Finally, there is another type of scenic break. Scenic wallpaper
is available from model shops. All around the walls of my layout is
a continuous scene where fields and so on merge into townscapes behind
the stations and then become countryside again between towns. In the
centre of the layout between the two terminus stations there
is a board also containing scenic wallpaper. At one end
of this 3 metre long section is a terminus station. At the opposite
end is a dock scene. Between the two is a mini-scenic break of rocks
and trees. The station end has a cityscape. The dock end has a waterscape
with a dock, ships and so on. On the other side of
the divider board is the other terminus station. This has town wallpaper
all the way along and it, too, has a break of rocks, trees and a bridge
over the tracks in the yards and sheds where locomotives are serviced.
Thus, it may be seen that scenic breaks come in many types and have
a variety of functions on a layout, but mainly to give the viewer a
sense of reality and also to allow the modeller some room to move
scenically.

Above: an example of the application of the techniques and material
mentioned in the article.
Copyright © Peter J. Baddeley
2004
|